AI Insights · Timothy · July 2022
Top 5 Simulator Games in Finland - Q2 2022
Explore the performance of the top 5 simulator games in Finland during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends in the performance of the top 5 simulator games on a unified platform in Finland. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Airport Security: Fly Safe experienced fluctuating weekly downloads, peaking at around 3K in early May before gradually declining to about 1.4K by the end of June. Weekly revenue for the game showed a notable increase in mid-April, reaching $37, and maintained a steady range between $10 and $26 for the rest of the quarter. Weekly active users saw a slight decline from approximately 3.8K at the start of April to around 2.5K by the end of June.
Arm Simulator saw a significant drop in weekly downloads from nearly 4.4K in late March to just over 250 by the end of June. The game's weekly active users also declined, starting at around 3.9K in late March and ending at approximately 2.3K by the end of June. The game’s revenue remained minimal throughout the quarter.
Solar Smash showed a peak in weekly downloads in mid-April with around 2.5K downloads, followed by a gradual decrease to about 850 by the end of June. Weekly revenue for the game was highest in mid-April at $36 and saw fluctuations between $1 and $27 throughout the quarter. Weekly active users remained relatively high, starting at around 6K in late March and reaching a peak of approximately 11K in mid-April, before declining to about 6.7K by the end of June.
Master Doctor 3D: Hospital Hero saw a steady increase in weekly downloads, peaking at around 2.4K in mid-June before slightly declining to about 1K by the end of June. The game's weekly active users also grew significantly, starting from around 160 in late April and reaching approximately 8.6K by the end of June. No significant revenue was recorded for this game during the quarter.
Deliver It 3D had a relatively stable download trend, peaking at around 2.4K in early May and maintaining around 600 to 700 downloads per week towards the end of June. Weekly revenue saw minor peaks, with the highest being around $23 in early May. Weekly active users started at around 650 in early April and peaked at about 3.8K in early May, maintaining between 2.3K and 2.5K by the end of June.
For more detailed insights and data on the performance of these and other apps, visit Sensor Tower.